We Build
Multiplayer Games
That Just Work.

From competitive racing to chaotic physics-based minigames, Heimo delivers high-performance multiplayer experiences across Mobile, Web, and Console.

WHAT WE DO

We handle the multiplayer complexity, so you don’t have to.

Real-time Multiplayer Game Development

Full Backend Systems using Azure Functions (.NET 6/8) + PlayFab

Multiplayer Bots & AI for Sync or Training Modes

SimCade Vehicle Physics (WebGL & Mobile Optimized)

Co-development with Studios & Publishers

Types of Multiplayer Games We Build

Arcade Racing

Fun and dynamic racing games with advanced physics, precise drifting, speed boosts, online lobbies, and smart matchmaking systems.

Platform Fighters

Fast-paced, responsive combat with precise hitboxes and rollback netcode to ensure smooth and competitive online matches.

Physics Brawlers

Chaotic and hilarious gameplay with wobbly physics, real-time obstacle synchronization, customizable characters, and fun party modes.

Sports Multiplayer

Intense sports experiences featuring ball authority logic, seasonal rankings, and both asynchronous and real-time match options.

Action RPGs

Immersive PvP and PvE combat with deep loot systems, skill progression, and challenging dungeon exploration.

RTS & Tower Defense

Strategic and deterministic simulations with AI-controlled units, base building, and “fog of war” mechanics for added tactical depth.

MOBAs

Competitive arena battles with detailed hero logic, minion mechanics, lane control, and ELO-based matchmaking for balanced gameplay.

Platformers

Vibrant multiplayer platformers with synchronized platform states, dynamic gravity shifts, and fluid camera zooms for exciting and energetic gameplay.

Turn-Based Multiplayer

Strategic and deterministic simulations with AI-controlled units, base building, and “fog of war” mechanics for added tactical depth.

Multiplayer Backend (Powered by Azure + PlayFab)

Full-stack multiplayer infrastructure managed by Heimo.

Accounts & Auth

Google, Apple, Steam, Facebook, device login, bans, nicknames

Inventory & Items

Equip, craft, consume, durability, categories

Economy & Shop

Multiple currencies, packs, bundles, discounts, timed offers

In-App Purchases

XP, levels, battle pass, boosters, daily missions

Progression & Meta

XP, levels, battle pass, boosters, daily missions

Clans, Friends, Chat

Clan inventory & tasks, global/regional/private chat, moderation

LiveOps Tools

In-editor tools for balancing, notifications, inbox, rewards

Matchmaking & Events

MMR, scheduled events, leaderboard resets, automated rewards

Why Studios Work with Us:

• Compression-optimized APIs (up to 90%)
• Modular architecture, no memory leaks
• Built-in cheat prevention
• Plug-and-play integration

Projects

Wonder Tracks

• Original IP. Multiplayer Racing in a cardboard world. Mobile, Web & Nintendo Switch.

• Up to 10 players per match. SimCade vehicle physics. Stylized environments.

• Battle Pass, ghost replays, crossplay ready.

Mystic Soccer

• Casual multiplayer football. 1v1, 2v2, 3v3 with powers.

• Selected out of 400+ entries in a game jam competition.

• Cross-platform, live events, quick-play modes.

CryptoMaze

• Multiplayer racing game with realistic physics.

• Supports up to 10 players, online leaderboards, boost pads, drift mechanics.

GoIsland

• MiniGame multiverse. Battle Royale, Cops & Robbers, Zombie Survival.

• WebGL + mobile support. Custom avatars, party system, clan events.

SimCade Vehicle
Physics (Asset)

• A multiplayer-ready deterministic vehicle physics engine.

• Built for WebGL & Mobile. Supports 20 players.

• Used in WonderTracks. Sold as a plug-and-play asset for Unity.

About / Team

Heimo Game Studio is a Brazilian development studio focused 100% on multiplayer games.

Founded by Paulo Bissonho, Heimo brings together experienced developers in networking, backend, game design, and 3D art — many with backgrounds in finance, real-time systems, and high-scale platforms.

Paulo Bissonho

CEO & Game Director (Multiplayer since Second Life)

Pedro Bissonho

Backend Engineer / PlayFab Specialist

Pedro
Gaia

Multiplayer Programmer

Miqueias
Guimarães

Backend Engineer / PlayFab Specialist

Renan

Multiplayer
Programmer

Caue

Programmer

Mário

Game Designer

Mateus

Concept Artist

Rafael
Lira

3D Artist